Weapons
This documentation is aimed at modders and has been automatically generated for version 20240908
of OpenHV. Please do not edit it directly, but instead add new [Desc("String")]
tags to the source code.
Listed below are a template for weapon definitions and the types it can use (warheads and projectiles) with default values and developer commentary. Related types with their possible values are listed at the bottom.
Weapon
Property | Default Value | Type | Description |
---|---|---|---|
Range | 0c0 | 1D World Distance | The maximum range the weapon can fire. |
FirstBurstTargetOffset | 0,0,0 | 3D World Vector | First burst is aimed at this offset relative to target position. |
FollowingBurstTargetOffset | 0,0,0 | 3D World Vector | Each burst after the first lands by this offset away from the previous burst. |
Report | Collection of String | The sound played each time the weapon is fired. | |
StartBurstReport | Collection of String | Sound played only on first burst in a salvo. | |
AfterFireSound | Collection of String | The sound played when the weapon is reloaded. | |
AfterFireSoundDelay | 0 | Integer | Delay in ticks to play reloading sound. |
ReloadDelay | 1 | Integer | Delay in ticks between reloading ammo magazines. |
Burst | 1 | Integer | Number of shots in a single ammo magazine. |
CanTargetSelf | False | Boolean | Can this weapon target the attacker itself? |
ValidTargets | Ground, Water | Collection of TargetableType | What types of targets are affected. |
InvalidTargets | Collection of TargetableType | What types of targets are unaffected. Overrules ValidTargets. | |
AirThreshold | 0c128 | 1D World Distance | If weapon is not directly targeting an actor and targeted position is above this altitude, the weapon will ignore terrain target types and only check TargetTypeAir for validity. |
BurstDelays | 5 | Collection of Integer | Delay in ticks between firing shots from the same ammo magazine. If one entry, it will be used for all bursts. If multiple entries, their number needs to match Burst - 1. |
MinRange | 0c0 | 1D World Distance | The minimum range the weapon can fire. |
TargetActorCenter | False | Boolean | Does this weapon aim at the target's center regardless of other targetable offsets? |
Projectile | Projectile | ||
Warheads | Collection of Warhead |
AreaBeam
Beam projectile that travels in a straight line.
Property | Default Value | Type | Description |
---|---|---|---|
Speed | 0c128 | Collection of 1D World Distance | Projectile speed in WDist / tick, two values indicate a randomly picked velocity per beam. |
Duration | 10 | Integer | The maximum duration (in ticks) of each beam burst. |
DamageInterval | 3 | Integer | The number of ticks between the beam causing warhead impacts in its area of effect. |
Width | 0c512 | 1D World Distance | The width of the beam. |
Shape | Cylindrical | BeamRenderableShape |
The shape of the beam. Accepts values Cylindrical or Flat. |
BeyondTargetRange | 0c0 | 1D World Distance | How far beyond the target the projectile keeps on travelling. |
MinDistance | 0c0 | 1D World Distance | The minimum distance the beam travels. |
Falloff | 100, 100 | Collection of Integer | Damage modifier applied at each range step. |
Range | 0c0, 2097151c1023 | Collection of 1D World Distance | Ranges at which each Falloff step is defined. |
Inaccuracy | 0c0 | 1D World Distance | The maximum/constant/incremental inaccuracy used in conjunction with the InaccuracyType property. |
InaccuracyType | Maximum | InaccuracyType |
Controls the way inaccuracy is calculated. Possible values are 'Maximum' - scale from 0 to max with range, 'PerCellIncrement' - scale from 0 with range, 'Absolute' - use set value regardless of range. |
Blockable | False | Boolean | Can this projectile be blocked when hitting actors with an IBlocksProjectiles trait. |
TrackTarget | False | Boolean | Does the beam follow the target. |
RenderBeam | True | Boolean | Should the beam be visually rendered? False = Beam is invisible. |
ZOffset | 0 | Integer | Equivalent to sequence ZOffset. Controls Z sorting. |
Color | FF0000 | Color (RRGGBB[AA] notation) | Color of the beam. |
UsePlayerColor | False | Boolean | Beam color is the player's color. |
Bullet
Projectile that travels in a straight line or arc.
Property | Default Value | Type | Description |
---|---|---|---|
Speed | 0c17 | Collection of 1D World Distance | Projectile speed in WDist / tick, two values indicate variable velocity. |
Inaccuracy | 0c0 | 1D World Distance | The maximum/constant/incremental inaccuracy used in conjunction with the InaccuracyType property. |
InaccuracyType | Maximum | InaccuracyType |
Controls the way inaccuracy is calculated. Possible values are 'Maximum' - scale from 0 to max with range, 'PerCellIncrement' - scale from 0 with range, 'Absolute' - use set value regardless of range. |
Image | String | Image to display. | |
Sequences | idle | Collection of String | Loop a randomly chosen sequence of Image from this list while this projectile is moving. |
Palette | effect | String | The palette used to draw this projectile. |
IsPlayerPalette | False | Boolean | Palette is a player palette BaseName |
Shadow | False | Boolean | Does this projectile have a shadow? |
ShadowColor | 0000008C | Color (RRGGBB[AA] notation) | Color to draw shadow if Shadow is true. |
TrailImage | String | Trail animation. | |
TrailSequences | idle | Collection of String | Loop a randomly chosen sequence of TrailImage from this list while this projectile is moving. |
TrailInterval | 2 | Integer | Interval in ticks between each spawned Trail animation. |
TrailDelay | 1 | Integer | Delay in ticks until trail animation is spawned. |
TrailPalette | effect | String | Palette used to render the trail sequence. |
TrailUsePlayerPalette | False | Boolean | Use the Player Palette to render the trail sequence. |
Blockable | True | Boolean | Is this blocked by actors with BlocksProjectiles trait. |
Width | 0c1 | 1D World Distance | Width of projectile (used for finding blocking actors). |
LaunchAngle | 0 | Collection of 1D World Angle | Arc in WAngles, two values indicate variable arc. |
BounceCount | 0 | Integer | Up to how many times does this bullet bounce when touching ground without hitting a target. 0 implies exploding on contact with the originally targeted position. |
BounceRangeModifier | 60 | Integer | Modify distance of each bounce by this percentage of previous distance. |
BounceSound | String | Sound to play when the projectile hits the ground, but not the target. | |
InvalidBounceTerrain | Set of String | Terrain where the projectile explodes instead of bouncing. | |
ValidBounceBlockerRelationships | Enemy, Neutral | PlayerRelationship |
Trigger the explosion if the projectile touches an actor thats owner has these player relationships. |
AirburstAltitude | 0c0 | 1D World Distance | Altitude above terrain below which to explode. Zero effectively deactivates airburst. |
ContrailLength | 0 | Integer | When set, display a line behind the actor. Length is measured in ticks after appearing. |
ContrailDelay | 1 | Integer | Time (in ticks) after which the line should appear. Controls the distance to the actor. |
ContrailZOffset | 2047 | Integer | Equivalent to sequence ZOffset. Controls Z sorting. |
ContrailStartWidth | 0c64 | 1D World Distance | Thickness of the emitted line at the start of the contrail. |
ContrailEndWidth | 1D World Distance (optional) | Thickness of the emitted line at the end of the contrail. Will default to ContrailStartWidth if left undefined | |
ContrailStartColor | FFFFFF | Color (RRGGBB[AA] notation) | RGB color at the contrail start. |
ContrailStartColorUsePlayerColor | False | Boolean | Use player remap color instead of a custom color at the contrail the start. |
ContrailStartColorAlpha | 255 | Integer | The alpha value [from 0 to 255] of color at the contrail the start. |
ContrailEndColor | Color (RRGGBB[AA] notation) (optional) | RGB color at the contrail end. Will default to ContrailStartColor if left undefined | |
ContrailEndColorUsePlayerColor | False | Boolean | Use player remap color instead of a custom color at the contrail end. |
ContrailEndColorAlpha | 0 | Integer | The alpha value [from 0 to 255] of color at the contrail end. |
GravityBomb
Projectile with customisable acceleration vector.
Property | Default Value | Type | Description |
---|---|---|---|
Image | String | ||
Sequences | idle | Collection of String | Loop a randomly chosen sequence of Image from this list while falling. |
OpenSequence | String | Sequence to play when launched. Skipped if null or empty. | |
Palette | effect | String | The palette used to draw this projectile. |
IsPlayerPalette | False | Boolean | Palette is a player palette BaseName |
Shadow | False | Boolean | Does this projectile have a shadow? |
ShadowColor | 0000008C | Color (RRGGBB[AA] notation) | Color to draw shadow if Shadow is true. |
Velocity | 0,0,0 | 3D World Vector | Projectile movement vector per tick (forward, right, up), use negative values for opposite directions. |
Acceleration | 0,0,-15 | 3D World Vector | Value added to Velocity every tick. |
InstantHit
Instant, invisible, usually direct-on-target projectile.
Property | Default Value | Type | Description |
---|---|---|---|
Inaccuracy | 0c0 | 1D World Distance | The maximum/constant/incremental inaccuracy used in conjunction with the InaccuracyType property. |
InaccuracyType | Maximum | InaccuracyType |
Controls the way inaccuracy is calculated. Possible values are 'Maximum' - scale from 0 to max with range, 'PerCellIncrement' - scale from 0 with range, 'Absolute' - use set value regardless of range. |
Blockable | False | Boolean | Projectile can be blocked. |
Width | 0c1 | 1D World Distance | The width of the projectile. |
BlockerScanRadius | -0c1 | 1D World Distance | Scan radius for actors with projectile-blocking trait. If set to a negative value (default), it will automatically scale to the blocker with the largest health shape. Only set custom values if you know what you're doing. |
LaserZap
Not a sprite, but an engine effect.
Property | Default Value | Type | Description |
---|---|---|---|
Width | 0c86 | 1D World Distance | The width of the zap. |
Shape | Cylindrical | BeamRenderableShape |
The shape of the beam. Accepts values Cylindrical or Flat. |
ZOffset | 0 | Integer | Equivalent to sequence ZOffset. Controls Z sorting. |
Duration | 10 | Integer | The maximum duration (in ticks) of the beam's existence. |
DamageDuration | 1 | Integer | Total time-frame in ticks that the beam deals damage every DamageInterval. |
DamageInterval | 1 | Integer | The number of ticks between the beam causing warhead impacts in its area of effect. |
UsePlayerColor | False | Boolean | |
Color | FF0000 | Color (RRGGBB[AA] notation) | Color of the beam. |
TrackTarget | True | Boolean | Beam follows the target. |
Inaccuracy | 0c0 | 1D World Distance | The maximum/constant/incremental inaccuracy used in conjunction with the InaccuracyType property. |
InaccuracyType | Maximum | InaccuracyType |
Controls the way inaccuracy is calculated. Possible values are 'Maximum' - scale from 0 to max with range, 'PerCellIncrement' - scale from 0 with range, 'Absolute' - use set value regardless of range. |
Blockable | False | Boolean | Beam can be blocked. |
SecondaryBeam | False | Boolean | Draw a second beam (for 'glow' effect). |
SecondaryBeamWidth | 0c86 | 1D World Distance | The width of the zap. |
SecondaryBeamShape | Cylindrical | BeamRenderableShape |
The shape of the beam. Accepts values Cylindrical or Flat. |
SecondaryBeamZOffset | 0 | Integer | Equivalent to sequence ZOffset. Controls Z sorting. |
SecondaryBeamUsePlayerColor | False | Boolean | |
SecondaryBeamColor | FF0000 | Color (RRGGBB[AA] notation) | Color of the secondary beam. |
HitAnim | String | Impact animation. | |
HitAnimSequence | idle | String | Sequence of impact animation to use. |
HitAnimPalette | effect | String | |
LaunchEffectImage | String | Image containing launch effect sequence. | |
LaunchEffectSequence | String | Launch effect sequence to play. | |
LaunchEffectPalette | effect | String | Palette to use for launch effect. |
Missile
Projectile with smart tracking.
Property | Default Value | Type | Description |
---|---|---|---|
Image | String | Name of the image containing the projectile sequence. | |
Sequences | idle | Collection of String | Loop a randomly chosen sequence of Image from this list while this projectile is moving. |
Palette | effect | String | Palette used to render the projectile sequence. |
IsPlayerPalette | False | Boolean | Palette is a player palette BaseName |
Shadow | False | Boolean | Does this projectile have a shadow? |
ShadowColor | 0000008C | Color (RRGGBB[AA] notation) | Color to draw shadow if Shadow is true. |
MinimumLaunchAngle | 960 | 1D World Angle | Minimum vertical launch angle (pitch). |
MaximumLaunchAngle | 128 | 1D World Angle | Maximum vertical launch angle (pitch). |
MinimumLaunchSpeed | -0c1 | 1D World Distance | Minimum launch speed in WDist / tick. Defaults to Speed if -1. |
MaximumLaunchSpeed | -0c1 | 1D World Distance | Maximum launch speed in WDist / tick. Defaults to Speed if -1. |
Speed | 0c384 | 1D World Distance | Maximum projectile speed in WDist / tick |
Acceleration | 0c5 | 1D World Distance | Projectile acceleration when propulsion activated. |
Arm | 0 | Integer | How many ticks before this missile is armed and can explode. |
Blockable | True | Boolean | Is the missile blocked by actors with BlocksProjectiles: trait. |
TerrainHeightAware | False | Boolean | Is the missile aware of terrain height levels. Only needed for mods with real, non-visual height levels. |
Width | 0c1 | 1D World Distance | Width of projectile (used for finding blocking actors). |
Inaccuracy | 0c0 | 1D World Distance | The maximum/constant/incremental inaccuracy used in conjunction with the InaccuracyType property. |
InaccuracyType | Absolute | InaccuracyType |
Controls the way inaccuracy is calculated. Possible values are 'Maximum' - scale from 0 to max with range, 'PerCellIncrement' - scale from 0 with range, 'Absolute' - use set value regardless of range. |
LockOnInaccuracy | -0c1 | 1D World Distance | Inaccuracy override when successfully locked onto target. Defaults to Inaccuracy if negative. |
LockOnProbability | 100 | Integer | Probability of locking onto and following target. |
HorizontalRateOfTurn | 20 | 1D World Angle | Horizontal rate of turn. |
VerticalRateOfTurn | 24 | 1D World Angle | Vertical rate of turn. |
Gravity | 10 | Integer | Gravity applied while in free fall. |
RangeLimit | 0c0 | 1D World Distance | Run out of fuel after covering this distance. Zero for defaulting to weapon range. Negative for unlimited fuel. |
ExplodeWhenEmpty | True | Boolean | Explode when running out of fuel. |
AirburstAltitude | 0c0 | 1D World Distance | Altitude above terrain below which to explode. Zero effectively deactivates airburst. |
CruiseAltitude | 0c512 | 1D World Distance | Cruise altitude. Zero means no cruise altitude used. |
HomingActivationDelay | 0 | Integer | Activate homing mechanism after this many ticks. |
TrailImage | String | Image that contains the trail animation. | |
TrailSequences | idle | Collection of String | Loop a randomly chosen sequence of TrailImage from this list while this projectile is moving. |
TrailPalette | effect | String | Palette used to render the trail sequence. |
TrailUsePlayerPalette | False | Boolean | Use the Player Palette to render the trail sequence. |
TrailInterval | 2 | Integer | Interval in ticks between spawning trail animation. |
TrailWhenDeactivated | False | Boolean | Should trail animation be spawned when the propulsion is not activated. |
ContrailLength | 0 | Integer | When set, display a line behind the actor. Length is measured in ticks after appearing. |
ContrailDelay | 1 | Integer | Time (in ticks) after which the line should appear. Controls the distance to the actor. |
ContrailZOffset | 2047 | Integer | Equivalent to sequence ZOffset. Controls Z sorting. |
ContrailStartWidth | 0c64 | 1D World Distance | Thickness of the emitted line at the start of the contrail. |
ContrailEndWidth | 1D World Distance (optional) | Thickness of the emitted line at the end of the contrail. Will default to ContrailStartWidth if left undefined | |
ContrailStartColor | FFFFFF | Color (RRGGBB[AA] notation) | RGB color at the contrail start. |
ContrailStartColorUsePlayerColor | False | Boolean | Use player remap color instead of a custom color at the contrail the start. |
ContrailStartColorAlpha | 255 | Integer | The alpha value [from 0 to 255] of color at the contrail the start. |
ContrailEndColor | Color (RRGGBB[AA] notation) (optional) | RGB color at the contrail end. Will default to ContrailStartColor if left undefined | |
ContrailEndColorUsePlayerColor | False | Boolean | Use player remap color instead of a custom color at the contrail end. |
ContrailEndColorAlpha | 0 | Integer | The alpha value [from 0 to 255] of color at the contrail end. |
Jammable | True | Boolean | Should missile targeting be thrown off by nearby actors with JamsMissiles. |
JammedDiversionRange | 20 | Integer | Range of facings by which jammed missiles can stray from current path. |
BoundToTerrainType | String | Explodes when leaving the following terrain type, e.g., Water for torpedoes. | |
AllowSnapping | False | Boolean | Allow the missile to snap to the target, meaning jumping to the target immediately when the missile enters the radius of the current speed around the target. |
CloseEnough | 0c298 | 1D World Distance | Explodes when inside this proximity radius to target. Note: If this value is lower than the missile speed, this check might not trigger fast enough, causing the missile to fly past the target. |
Railgun
Laser effect with helix coiling around.
Property | Default Value | Type | Description |
---|---|---|---|
DamageActorsInLine | False | Boolean | Damage all units hit by the beam instead of just the target? |
Inaccuracy | 0c0 | 1D World Distance | The maximum/constant/incremental inaccuracy used in conjunction with the InaccuracyType property. |
InaccuracyType | Maximum | InaccuracyType |
Controls the way inaccuracy is calculated. Possible values are 'Maximum' - scale from 0 to max with range, 'PerCellIncrement' - scale from 0 with range, 'Absolute' - use set value regardless of range. |
Blockable | False | Boolean | Can this projectile be blocked when hitting actors with an IBlocksProjectiles trait. |
Duration | 15 | Integer | Duration of the beam and helix |
ZOffset | 0 | Integer | Equivalent to sequence ZOffset. Controls Z sorting. |
BeamWidth | 0c86 | 1D World Distance | The width of the main trajectory. ("beam"). |
BeamShape | Cylindrical | BeamRenderableShape |
The shape of the beam. Accepts values Cylindrical or Flat. |
BeamColor | FFFFFF80 | Color (RRGGBB[AA] notation) | Beam color in (A),R,G,B. |
BeamPlayerColor | False | Boolean | When true, this will override BeamColor parameter and draw the laser with player color. (Still uses BeamColor's alpha information) |
BeamAlphaDeltaPerTick | -8 | Integer | Beam alpha gets + this value per tick during drawing; hence negative value makes it fade over time. |
HelixThickness | 0c32 | 1D World Distance | Thickness of the helix |
HelixRadius | 0c64 | 1D World Distance | The radius of the spiral effect. (WDist) |
HelixPitch | 0c512 | 1D World Distance | Height of one complete helix turn, measured parallel to the axis of the helix (WDist) |
HelixRadiusDeltaPerTick | 8 | Integer | Helix radius gets + this value per tick during drawing |
HelixAlphaDeltaPerTick | -8 | Integer | Helix alpha gets + this value per tick during drawing; hence negative value makes it fade over time. |
HelixAngleDeltaPerTick | 16 | 1D World Angle | Helix spins by this much over time each tick. |
QuantizationCount | 16 | Integer | Draw each cycle of helix with this many quantization steps |
HelixColor | FFFFFF80 | Color (RRGGBB[AA] notation) | Helix color in (A),R,G,B. |
HelixPlayerColor | False | Boolean | Draw helix in PlayerColor? Overrides RGB part of the HelixColor. (Still uses HelixColor's alpha information) |
HitAnim | String | Impact animation. | |
HitAnimSequence | idle | String | Sequence of impact animation to use. |
HitAnimPalette | effect | String |
ArcLaserZap
Not a sprite, but an engine effect.
Property | Default Value | Type | Description |
---|---|---|---|
Width | 0c86 | 1D World Distance | The width of the zap. |
ZOffset | 0 | Integer | Equivalent to sequence ZOffset. Controls Z sorting. |
Duration | 10 | Integer | |
Angle | 85 | 1D World Angle | The angle of the arc of the beam. |
QuantizedSegments | 32 | Integer | Controls how fine-grained the resulting arc should be. |
UsePlayerColor | False | Boolean | |
Color | FF0000 | Color (RRGGBB[AA] notation) | Color of the beam. |
TrackTarget | True | Boolean | Beam follows the target. |
Inaccuracy | 0c0 | 1D World Distance | Maximum offset at the maximum range. |
Blockable | False | Boolean | Beam can be blocked. |
HitAnim | String | Impact animation. | |
HitAnimSequence | idle | String | Sequence of impact animation to use. |
HitAnimPalette | effect | String |
EnergyBolt
Renders an energy discharge.
Property | Default Value | Type | Description |
---|---|---|---|
Duration | 10 | Integer | The maximum duration (in ticks) of the beam's existence. |
Color | FFFFFF00 | Color (RRGGBB[AA] notation) | Color of the beam. Default falls back to player color. |
InnerLightness | 255 | Byte | Inner lightness of the beam. |
OuterLightness | 128 | Byte | Outer lightness of the beam. |
Radius | 3 | Integer | The radius of the beam. |
Distortion | 0 | Integer | Distortion offset. |
DistortionAnimation | 0 | Integer | Distortion animation offset. |
SegmentLength | 0c0 | 1D World Distance | Maximum length per segment. |
FadeOut | False | Boolean | Fade the beams out during lifetime. |
ZOffset | 0 | Integer | Equivalent to sequence ZOffset. Controls Z sorting. |
InstantExplode
Imminently explode the weapon directly at the firing position. Written with cases where the actor would attack everything around itself in an aura pattern, but without self-destructing.
InstantHitWithTracers
Instant and usually direct-on-target projectile, with tracer ammunition.
Property | Default Value | Type | Description |
---|---|---|---|
Inaccuracy | 0c0 | 1D World Distance | The maximum/constant/incremental inaccuracy used in conjunction with the InaccuracyType property. |
InaccuracyType | Maximum | InaccuracyType |
Controls the way inaccuracy is calculated. Possible values are 'Maximum' - scale from 0 to max with range, 'PerCellIncrement' - scale from 0 with range and 'Absolute' - use set value regardless of range. |
Blockable | False | Boolean | Projectile can be blocked. |
Width | 0c1 | 1D World Distance | The width of the projectile. |
BlockerScanRadius | -0c1 | 1D World Distance | Scan radius for actors with projectile-blocking trait. If set to a negative value (default), it will automatically scale to the blocker with the largest health shape. Only set custom values if you know what you're doing. |
TracerAmount | 0 | Integer | Amount of Tracers. |
TracerSpawnInterval | 3 | Integer | Tracer spawn interval. Only useful when Amount > 0 |
TracerSpeed | 1024 | Integer | Tracer speed |
TracerInaccuracy | 0c0 | 1D World Distance | Tracer inaccuracy, use set value regardless of range |
Image | String | Image to display. | |
Sequence | idle | String | Loop sequence of Image from this list while this projectile is moving. |
Palette | effect | String | The palette used to draw this projectile. |
IsPlayerPalette | False | Boolean | |
TrailImage | String | Trail animation. | |
TrailSequence | idle | String | Loop sequence of TrailImage from this list while this projectile is moving. |
TrailInterval | 2 | Integer | Interval in ticks between each spawned Trail animation. |
TrailPalette | effect | String | Palette used to render the trail sequence. |
TrailUsePlayerPalette | False | Boolean | Use the Player Palette to render the trail sequence. |
ContrailLength | 0 | Integer | When set, display a line behind the tracer bullet. Length is measured in ticks after appearing. |
ContrailDelay | 1 | Integer | Time (in ticks) after which the line should appear. Controls the distance to the actor. |
ContrailZOffset | 2047 | Integer | Equivalent to sequence ZOffset. Controls Z sorting. |
ContrailStartWidth | 0c64 | 1D World Distance | Thickness of the emitted line at the start of the contrail. |
ContrailEndWidth | 1D World Distance (optional) | Thickness of the emitted line at the end of the contrail. Will default to ContrailStartWidth if left undefined | |
ContrailStartColor | FFFFFF | Color (RRGGBB[AA] notation) | RGB color at the contrail start. |
ContrailStartColorUsePlayerColor | False | Boolean | Use player remap color instead of a custom color at the contrail the start. |
ContrailStartColorAlpha | 255 | Integer | The alpha value [from 0 to 255] of color at the contrail the start. |
ContrailEndColor | Color (RRGGBB[AA] notation) (optional) | RGB color at the contrail end. Will default to ContrailStartColor if left undefined | |
ContrailEndColorUsePlayerColor | False | Boolean | Use player remap color instead of a custom color at the contrail end. |
ContrailEndColorAlpha | 0 | Integer | The alpha value [from 0 to 255] of color at the contrail end. |
ChangeOwnerWarhead
Interacts with the TemporaryOwnerManager
trait.
Property | Default Value | Type | Description |
---|---|---|---|
Duration | 0 | Integer | Duration of the owner change (in ticks). Set to 0 to make it permanent. |
Range | 1c0 | 1D World Distance | |
ValidTargets | Ground, Water | Collection of TargetableType | What types of targets are affected. |
InvalidTargets | Collection of TargetableType | What types of targets are unaffected. Overrules ValidTargets. | |
ValidRelationships | Enemy, Neutral, Ally | PlayerRelationship |
What player relationships are affected. |
AffectsParent | False | Boolean | Can this warhead affect the actor that fired it. |
AirThreshold | 0c128 | 1D World Distance | If impact is above this altitude, warheads that would affect terrain ignore terrain target types (and either do nothing or perform their own checks). |
Delay | 0 | Integer | Delay in ticks before applying the warhead effect. 0 = instant (old model). |
DebugOverlayColor | FF0000 | Color (RRGGBB[AA] notation) | The color used for this warhead's visualization in the world's WarheadDebugOverlay trait. |
CreateEffectWarhead
Spawn a sprite with sound.
Property | Default Value | Type | Description |
---|---|---|---|
Explosions | Collection of String | List of explosion sequences that can be used. | |
Image | explosion | String | Image containing explosion effect sequence. |
ExplosionPalette | effect | String | Palette to use for explosion effect. |
UsePlayerPalette | False | Boolean | Remap explosion effect to player color, if art supports it. |
ForceDisplayAtGroundLevel | False | Boolean | Display explosion effect at ground level, regardless of explosion altitude. |
ImpactSounds | Collection of String | List of sounds that can be played on impact. | |
ImpactSoundChance | 100 | Integer | Chance of impact sound to play. |
ImpactActors | True | Boolean | Whether to consider actors in determining whether the explosion should happen. If false, only terrain will be considered. |
Inaccuracy | 0c0 | 1D World Distance | The maximum inaccuracy of the effect spawn position relative to actual impact position. |
ValidTargets | Ground, Water | Collection of TargetableType | What types of targets are affected. |
InvalidTargets | Collection of TargetableType | What types of targets are unaffected. Overrules ValidTargets. | |
ValidRelationships | Enemy, Neutral, Ally | PlayerRelationship |
What player relationships are affected. |
AffectsParent | False | Boolean | Can this warhead affect the actor that fired it. |
AirThreshold | 0c128 | 1D World Distance | If impact is above this altitude, warheads that would affect terrain ignore terrain target types (and either do nothing or perform their own checks). |
Delay | 0 | Integer | Delay in ticks before applying the warhead effect. 0 = instant (old model). |
DebugOverlayColor | FF0000 | Color (RRGGBB[AA] notation) | The color used for this warhead's visualization in the world's WarheadDebugOverlay trait. |
CreateResourceWarhead
Creates resources in a circle.
Property | Default Value | Type | Description |
---|---|---|---|
Size | 0, 0 | Collection of Integer | Size of the area. The resources are seeded within this area. Provide 2 values for a ring effect (outer/inner). |
AddsResourceType | (required) | String | Will this splatter resources and which? |
ValidTargets | Ground, Water | Collection of TargetableType | What types of targets are affected. |
InvalidTargets | Collection of TargetableType | What types of targets are unaffected. Overrules ValidTargets. | |
ValidRelationships | Enemy, Neutral, Ally | PlayerRelationship |
What player relationships are affected. |
AffectsParent | False | Boolean | Can this warhead affect the actor that fired it. |
AirThreshold | 0c128 | 1D World Distance | If impact is above this altitude, warheads that would affect terrain ignore terrain target types (and either do nothing or perform their own checks). |
Delay | 0 | Integer | Delay in ticks before applying the warhead effect. 0 = instant (old model). |
DebugOverlayColor | FF0000 | Color (RRGGBB[AA] notation) | The color used for this warhead's visualization in the world's WarheadDebugOverlay trait. |
DestroyResourceWarhead
Destroys resources in a circle.
Property | Default Value | Type | Description |
---|---|---|---|
Size | 0, 0 | Collection of Integer | Size of the area. The resources are removed within this area. Provide 2 values for a ring effect (outer/inner). |
ResourceAmount | 0 | Integer | Amount of resources to be removed. If negative or zero, all resources within the area will be removed. |
ResourceTypes | Set of String | Resource types to remove with this warhead. If empty, all resource types will be removed. | |
ValidTargets | Ground, Water | Collection of TargetableType | What types of targets are affected. |
InvalidTargets | Collection of TargetableType | What types of targets are unaffected. Overrules ValidTargets. | |
ValidRelationships | Enemy, Neutral, Ally | PlayerRelationship |
What player relationships are affected. |
AffectsParent | False | Boolean | Can this warhead affect the actor that fired it. |
AirThreshold | 0c128 | 1D World Distance | If impact is above this altitude, warheads that would affect terrain ignore terrain target types (and either do nothing or perform their own checks). |
Delay | 0 | Integer | Delay in ticks before applying the warhead effect. 0 = instant (old model). |
DebugOverlayColor | FF0000 | Color (RRGGBB[AA] notation) | The color used for this warhead's visualization in the world's WarheadDebugOverlay trait. |
FireClusterWarhead
Fires weapons from the point of impact.
Property | Default Value | Type | Description |
---|---|---|---|
Weapon | (required) | String | Has to be defined in weapons.yaml as well. |
RandomClusterCount | -1 | Integer | Number of weapons fired at random 'x' cells. Negative values will result in a number equal to 'x' footprint cells fired. |
Dimensions | 0,0 | 2D Cell Vector | Size of the cluster footprint |
Footprint | (required) | String | Cluster footprint. Cells marked as X will be attacked. Cells marked as x will be attacked randomly until RandomClusterCount is reached. |
ValidTargets | Ground, Water | Collection of TargetableType | What types of targets are affected. |
InvalidTargets | Collection of TargetableType | What types of targets are unaffected. Overrules ValidTargets. | |
ValidRelationships | Enemy, Neutral, Ally | PlayerRelationship |
What player relationships are affected. |
AffectsParent | False | Boolean | Can this warhead affect the actor that fired it. |
AirThreshold | 0c128 | 1D World Distance | If impact is above this altitude, warheads that would affect terrain ignore terrain target types (and either do nothing or perform their own checks). |
Delay | 0 | Integer | Delay in ticks before applying the warhead effect. 0 = instant (old model). |
DebugOverlayColor | FF0000 | Color (RRGGBB[AA] notation) | The color used for this warhead's visualization in the world's WarheadDebugOverlay trait. |
FlashEffectWarhead
Used to trigger a FlashPostProcessEffect trait on the world actor.
Property | Default Value | Type | Description |
---|---|---|---|
FlashType | String | Corresponds to Type from FlashPostProcessEffect on the world actor. |
|
Duration | 0 | Integer | Duration of the flashing, measured in ticks. Set to -1 to default to the Length of the FlashPostProcessEffect . |
ValidTargets | Ground, Water | Collection of TargetableType | What types of targets are affected. |
InvalidTargets | Collection of TargetableType | What types of targets are unaffected. Overrules ValidTargets. | |
ValidRelationships | Enemy, Neutral, Ally | PlayerRelationship |
What player relationships are affected. |
AffectsParent | False | Boolean | Can this warhead affect the actor that fired it. |
AirThreshold | 0c128 | 1D World Distance | If impact is above this altitude, warheads that would affect terrain ignore terrain target types (and either do nothing or perform their own checks). |
Delay | 0 | Integer | Delay in ticks before applying the warhead effect. 0 = instant (old model). |
DebugOverlayColor | FF0000 | Color (RRGGBB[AA] notation) | The color used for this warhead's visualization in the world's WarheadDebugOverlay trait. |
FlashTargetsInRadiusWarhead
Trigger a flash effect on the targeted actor, or actors within a circle.
Property | Default Value | Type | Description |
---|---|---|---|
ActorFlashOverlayColor | FFFFFF | Color (RRGGBB[AA] notation) | The overlay color to display when ActorFlashType is Overlay. |
ActorFlashOverlayAlpha | 0.5 | Real Number | The overlay transparency to display when ActorFlashType is Overlay. |
ActorFlashTint | 1.4,1.4,1.4 | float3 | The tint to apply when ActorFlashType is Tint. |
ActorFlashCount | 2 | Integer | Number of times to flash actors. |
ActorFlashInterval | 2 | Integer | Number of ticks between actor flashes. |
Radius | 0c0 | 1D World Distance | Radius of an area at which effect will be applied. If left default effect applies only to target actor. |
DamageCalculationType | HitShape | DamageCalculationType |
Controls the way damage is calculated. Possible values are 'HitShape', 'ClosestTargetablePosition' and 'CenterPosition'. |
ValidTargets | Ground, Water | Collection of TargetableType | What types of targets are affected. |
InvalidTargets | Collection of TargetableType | What types of targets are unaffected. Overrules ValidTargets. | |
ValidRelationships | Enemy, Neutral, Ally | PlayerRelationship |
What player relationships are affected. |
AffectsParent | False | Boolean | Can this warhead affect the actor that fired it. |
AirThreshold | 0c128 | 1D World Distance | If impact is above this altitude, warheads that would affect terrain ignore terrain target types (and either do nothing or perform their own checks). |
Delay | 0 | Integer | Delay in ticks before applying the warhead effect. 0 = instant (old model). |
DebugOverlayColor | FF0000 | Color (RRGGBB[AA] notation) | The color used for this warhead's visualization in the world's WarheadDebugOverlay trait. |
GrantExternalConditionWarhead
Grant an external condition to hit actors.
Property | Default Value | Type | Description |
---|---|---|---|
Condition | (required) | String | The condition to apply. Must be included in the target actor's ExternalConditions list. |
Duration | 0 | Integer | Duration of the condition (in ticks). Set to 0 for a permanent condition. |
Range | 1c0 | 1D World Distance | |
ValidTargets | Ground, Water | Collection of TargetableType | What types of targets are affected. |
InvalidTargets | Collection of TargetableType | What types of targets are unaffected. Overrules ValidTargets. | |
ValidRelationships | Enemy, Neutral, Ally | PlayerRelationship |
What player relationships are affected. |
AffectsParent | False | Boolean | Can this warhead affect the actor that fired it. |
AirThreshold | 0c128 | 1D World Distance | If impact is above this altitude, warheads that would affect terrain ignore terrain target types (and either do nothing or perform their own checks). |
Delay | 0 | Integer | Delay in ticks before applying the warhead effect. 0 = instant (old model). |
DebugOverlayColor | FF0000 | Color (RRGGBB[AA] notation) | The color used for this warhead's visualization in the world's WarheadDebugOverlay trait. |
HealthPercentageDamageWarhead
Apply damage based on the target's health.
Inherits from:
TargetDamageWarhead
,DamageWarhead
.
Property | Default Value | Type | Description |
---|---|---|---|
Spread | 0c0 | 1D World Distance | Damage will be applied to actors in this area. A value of zero means only targeted actor will be damaged. |
Damage | 0 | Integer | How much (raw) damage to deal. |
DamageTypes | Collection of DamageType | Types of damage that this warhead causes. Leave empty for no damage types. | |
Versus | Dictionary with Key: String, Value: Integer | Damage percentage versus each armor type. | |
ValidTargets | Ground, Water | Collection of TargetableType | What types of targets are affected. |
InvalidTargets | Collection of TargetableType | What types of targets are unaffected. Overrules ValidTargets. | |
ValidRelationships | Enemy, Neutral, Ally | PlayerRelationship |
What player relationships are affected. |
AffectsParent | False | Boolean | Can this warhead affect the actor that fired it. |
AirThreshold | 0c128 | 1D World Distance | If impact is above this altitude, warheads that would affect terrain ignore terrain target types (and either do nothing or perform their own checks). |
Delay | 0 | Integer | Delay in ticks before applying the warhead effect. 0 = instant (old model). |
DebugOverlayColor | FF0000 | Color (RRGGBB[AA] notation) | The color used for this warhead's visualization in the world's WarheadDebugOverlay trait. |
LeaveSmudgeWarhead
Creates a smudge in SmudgeLayer
.
Property | Default Value | Type | Description |
---|---|---|---|
Size | 0, 0 | Collection of Integer | Size of the area. A smudge will be created in each tile. Provide 2 values for a ring effect (outer/inner). |
SmudgeType | Set of String | Type of smudge to apply to terrain. | |
Chance | 100 | Integer | Percentage chance the smudge is created. |
ValidTargets | Ground, Water | Collection of TargetableType | What types of targets are affected. |
InvalidTargets | Collection of TargetableType | What types of targets are unaffected. Overrules ValidTargets. | |
ValidRelationships | Enemy, Neutral, Ally | PlayerRelationship |
What player relationships are affected. |
AffectsParent | False | Boolean | Can this warhead affect the actor that fired it. |
AirThreshold | 0c128 | 1D World Distance | If impact is above this altitude, warheads that would affect terrain ignore terrain target types (and either do nothing or perform their own checks). |
Delay | 0 | Integer | Delay in ticks before applying the warhead effect. 0 = instant (old model). |
DebugOverlayColor | FF0000 | Color (RRGGBB[AA] notation) | The color used for this warhead's visualization in the world's WarheadDebugOverlay trait. |
ShakeScreenWarhead
Makes the screen shake.
Property | Default Value | Type | Description |
---|---|---|---|
Duration | 0 | Integer | Duration of the shaking. |
Intensity | 0 | Integer | Shake intensity. |
Multiplier | 0,0 | 2D Real Number | Shake multipliers by the X and Y axis, comma-separated. |
ValidTargets | Ground, Water | Collection of TargetableType | What types of targets are affected. |
InvalidTargets | Collection of TargetableType | What types of targets are unaffected. Overrules ValidTargets. | |
ValidRelationships | Enemy, Neutral, Ally | PlayerRelationship |
What player relationships are affected. |
AffectsParent | False | Boolean | Can this warhead affect the actor that fired it. |
AirThreshold | 0c128 | 1D World Distance | If impact is above this altitude, warheads that would affect terrain ignore terrain target types (and either do nothing or perform their own checks). |
Delay | 0 | Integer | Delay in ticks before applying the warhead effect. 0 = instant (old model). |
DebugOverlayColor | FF0000 | Color (RRGGBB[AA] notation) | The color used for this warhead's visualization in the world's WarheadDebugOverlay trait. |
SpreadDamageWarhead
Apply damage in a specified range.
Inherits from:
DamageWarhead
.
Property | Default Value | Type | Description |
---|---|---|---|
Spread | 0c43 | 1D World Distance | Range between falloff steps. |
Falloff | 100, 37, 14, 5, 0 | Collection of Integer | Damage percentage at each range step |
Range | Collection of 1D World Distance | Ranges at which each Falloff step is defined. Overrides Spread. | |
DamageCalculationType | HitShape | DamageCalculationType |
Controls the way damage is calculated. Possible values are 'HitShape', 'ClosestTargetablePosition' and 'CenterPosition'. |
Damage | 0 | Integer | How much (raw) damage to deal. |
DamageTypes | Collection of DamageType | Types of damage that this warhead causes. Leave empty for no damage types. | |
Versus | Dictionary with Key: String, Value: Integer | Damage percentage versus each armor type. | |
ValidTargets | Ground, Water | Collection of TargetableType | What types of targets are affected. |
InvalidTargets | Collection of TargetableType | What types of targets are unaffected. Overrules ValidTargets. | |
ValidRelationships | Enemy, Neutral, Ally | PlayerRelationship |
What player relationships are affected. |
AffectsParent | False | Boolean | Can this warhead affect the actor that fired it. |
AirThreshold | 0c128 | 1D World Distance | If impact is above this altitude, warheads that would affect terrain ignore terrain target types (and either do nothing or perform their own checks). |
Delay | 0 | Integer | Delay in ticks before applying the warhead effect. 0 = instant (old model). |
DebugOverlayColor | FF0000 | Color (RRGGBB[AA] notation) | The color used for this warhead's visualization in the world's WarheadDebugOverlay trait. |
TargetDamageWarhead
Apply damage to the targeted actor.
Inherits from:
DamageWarhead
.
Property | Default Value | Type | Description |
---|---|---|---|
Spread | 0c0 | 1D World Distance | Damage will be applied to actors in this area. A value of zero means only targeted actor will be damaged. |
Damage | 0 | Integer | How much (raw) damage to deal. |
DamageTypes | Collection of DamageType | Types of damage that this warhead causes. Leave empty for no damage types. | |
Versus | Dictionary with Key: String, Value: Integer | Damage percentage versus each armor type. | |
ValidTargets | Ground, Water | Collection of TargetableType | What types of targets are affected. |
InvalidTargets | Collection of TargetableType | What types of targets are unaffected. Overrules ValidTargets. | |
ValidRelationships | Enemy, Neutral, Ally | PlayerRelationship |
What player relationships are affected. |
AffectsParent | False | Boolean | Can this warhead affect the actor that fired it. |
AirThreshold | 0c128 | 1D World Distance | If impact is above this altitude, warheads that would affect terrain ignore terrain target types (and either do nothing or perform their own checks). |
Delay | 0 | Integer | Delay in ticks before applying the warhead effect. 0 = instant (old model). |
DebugOverlayColor | FF0000 | Color (RRGGBB[AA] notation) | The color used for this warhead's visualization in the world's WarheadDebugOverlay trait. |
FireRadiusWarhead
Fires a defined amount of weapons with their maximum range in a wave pattern.
Inherits from:
ValidateTriggerWarhead
.
Property | Default Value | Type | Description |
---|---|---|---|
Weapon | (required) | String | Has to be defined in weapons.yaml as well. |
Amount | 1 | Collection of Integer | Amount of weapons fired. |
AroundTarget | False | Boolean | Should the weapons be fired around the intended target or at the explosion's epicenter. |
TransferAltitude | False | Boolean | Should the weapons be fired towards the same altitude of the original explosion. |
ValidTargets | Ground, Water | Collection of TargetableType | What types of targets are affected. |
InvalidTargets | Collection of TargetableType | What types of targets are unaffected. Overrules ValidTargets. | |
ValidRelationships | Enemy, Neutral, Ally | PlayerRelationship |
What player relationships are affected. |
AffectsParent | False | Boolean | Can this warhead affect the actor that fired it. |
AirThreshold | 0c128 | 1D World Distance | If impact is above this altitude, warheads that would affect terrain ignore terrain target types (and either do nothing or perform their own checks). |
Delay | 0 | Integer | Delay in ticks before applying the warhead effect. 0 = instant (old model). |
DebugOverlayColor | FF0000 | Color (RRGGBB[AA] notation) | The color used for this warhead's visualization in the world's WarheadDebugOverlay trait. |
FireShrapnelWarhead
Inherits from:
ValidateTriggerWarhead
.
Property | Default Value | Type | Description |
---|---|---|---|
Weapon | (required) | String | Has to be defined in weapons.yaml as well. |
Amount | 1 | Collection of Integer | Amount of shrapnels thrown. |
AimChance | 0 | Integer | The percentage of aiming this shrapnel to a suitable target actor. |
AimTargetStances | Enemy, Neutral, Ally | PlayerRelationship |
What diplomatic stances can be targeted by the shrapnel. |
ThrowWithoutTarget | True | Boolean | Allow this shrapnel to be thrown randomly when no targets found. |
AllowDirectHit | False | Boolean | Should the shrapnel hit the direct target? |
AroundTarget | False | Boolean | Should the weapons be fired around the intended target or at the explosion's epicenter. |
ValidTargets | Ground, Water | Collection of TargetableType | What types of targets are affected. |
InvalidTargets | Collection of TargetableType | What types of targets are unaffected. Overrules ValidTargets. | |
ValidRelationships | Enemy, Neutral, Ally | PlayerRelationship |
What player relationships are affected. |
AffectsParent | False | Boolean | Can this warhead affect the actor that fired it. |
AirThreshold | 0c128 | 1D World Distance | If impact is above this altitude, warheads that would affect terrain ignore terrain target types (and either do nothing or perform their own checks). |
Delay | 0 | Integer | Delay in ticks before applying the warhead effect. 0 = instant (old model). |
DebugOverlayColor | FF0000 | Color (RRGGBB[AA] notation) | The color used for this warhead's visualization in the world's WarheadDebugOverlay trait. |
FlashPaletteEffectWarhead
Used to trigger a FlashPaletteEffect trait on the world actor.
Property | Default Value | Type | Description |
---|---|---|---|
FlashType | String | Corresponds to Type from FlashPaletteEffect on the world actor. |
|
Duration | 0 | Integer | Duration of the flashing, measured in ticks. Set to -1 to default to the Length of the FlashPaletteEffect . |
ValidTargets | Ground, Water | Collection of TargetableType | What types of targets are affected. |
InvalidTargets | Collection of TargetableType | What types of targets are unaffected. Overrules ValidTargets. | |
ValidRelationships | Enemy, Neutral, Ally | PlayerRelationship |
What player relationships are affected. |
AffectsParent | False | Boolean | Can this warhead affect the actor that fired it. |
AirThreshold | 0c128 | 1D World Distance | If impact is above this altitude, warheads that would affect terrain ignore terrain target types (and either do nothing or perform their own checks). |
Delay | 0 | Integer | Delay in ticks before applying the warhead effect. 0 = instant (old model). |
DebugOverlayColor | FF0000 | Color (RRGGBB[AA] notation) | The color used for this warhead's visualization in the world's WarheadDebugOverlay trait. |
RobMoneyWarhead
Steals money from the target's owner.
Inherits from:
ValidateTriggerWarhead
.
Property | Default Value | Type | Description |
---|---|---|---|
Amount | 0 | Integer | Amount to be taken away from the target. |
PercentageGranted | 100 | Integer | Percentage of the taken money granted to the firer. |
Range | 0c64 | 1D World Distance | Range of actors to be stolen from. |
RobbedNotification | String | Sound the victim will hear when they get robbed. | |
RobbedTextNotification | String | Text notification the victim will see when they get robbed. | |
RobNotification | String | Sound the perpetrator will hear after successful leeching. | |
RobTextNotification | String | Text notification the perpetrator will see after successful leeching. | |
ShowTicks | True | Boolean | Whether to show a floating text. |
ValidTargets | Ground, Water | Collection of TargetableType | What types of targets are affected. |
InvalidTargets | Collection of TargetableType | What types of targets are unaffected. Overrules ValidTargets. | |
ValidRelationships | Enemy, Neutral, Ally | PlayerRelationship |
What player relationships are affected. |
AffectsParent | False | Boolean | Can this warhead affect the actor that fired it. |
AirThreshold | 0c128 | 1D World Distance | If impact is above this altitude, warheads that would affect terrain ignore terrain target types (and either do nothing or perform their own checks). |
Delay | 0 | Integer | Delay in ticks before applying the warhead effect. 0 = instant (old model). |
DebugOverlayColor | FF0000 | Color (RRGGBB[AA] notation) | The color used for this warhead's visualization in the world's WarheadDebugOverlay trait. |
TreeDamageWarhead
A simplified SpreadDamageWarhead that interacts with ForestLayer
Inherits from:
DamageWarhead
.
Property | Default Value | Type | Description |
---|---|---|---|
Spread | 0c43 | 1D World Distance | Range between falloff steps. |
Falloff | 100, 37, 14, 5, 0 | Collection of Integer | Damage percentage at each range step |
Damage | 0 | Integer | How much (raw) damage to deal. |
DamageTypes | Collection of DamageType | Types of damage that this warhead causes. Leave empty for no damage types. | |
Versus | Dictionary with Key: String, Value: Integer | Damage percentage versus each armor type. | |
ValidTargets | Ground, Water | Collection of TargetableType | What types of targets are affected. |
InvalidTargets | Collection of TargetableType | What types of targets are unaffected. Overrules ValidTargets. | |
ValidRelationships | Enemy, Neutral, Ally | PlayerRelationship |
What player relationships are affected. |
AffectsParent | False | Boolean | Can this warhead affect the actor that fired it. |
AirThreshold | 0c128 | 1D World Distance | If impact is above this altitude, warheads that would affect terrain ignore terrain target types (and either do nothing or perform their own checks). |
Delay | 0 | Integer | Delay in ticks before applying the warhead effect. 0 = instant (old model). |
DebugOverlayColor | FF0000 | Color (RRGGBB[AA] notation) | The color used for this warhead's visualization in the world's WarheadDebugOverlay trait. |
Related value types (enums):
BeamRenderableShape
Possible values: Cylindrical
, Flat
Referenced by: AreaBeam
, LaserZap
, Railgun
DamageCalculationType
Possible values: HitShape
, ClosestTargetablePosition
, CenterPosition
Referenced by: FlashTargetsInRadiusWarhead
, SpreadDamageWarhead
InaccuracyType
Possible values: Maximum
, PerCellIncrement
, Absolute
Referenced by: AreaBeam
, Bullet
, InstantHit
, InstantHitWithTracers
, LaserZap
, Missile
, Railgun
PlayerRelationship
Possible values: None
, Enemy
, Neutral
, Ally
Referenced by: Bullet
, ChangeOwnerWarhead
, CreateEffectWarhead
, CreateResourceWarhead
, DestroyResourceWarhead
, FireClusterWarhead
, FireRadiusWarhead
, FireShrapnelWarhead
, FlashEffectWarhead
, FlashPaletteEffectWarhead
, FlashTargetsInRadiusWarhead
, GrantExternalConditionWarhead
, HealthPercentageDamageWarhead
, LeaveSmudgeWarhead
, RobMoneyWarhead
, ShakeScreenWarhead
, SpreadDamageWarhead
, TargetDamageWarhead
, TreeDamageWarhead